Posts by [DE]Marcus

Forum Streamline Icon: https://streamlinehq.com

Tenno,

I wanted to thank all of you for being an incredible community. I started out early on in the Community Team looking after the Forums (and replying to messages in the Community Inbox!) Seeing fun responses to contests, all the excitement surrounding updates – it’s the best. Thank you for all the years of feedback and bug reporting! It's genuinely so helpful to the team.

I didn't know that a community could be so positive and welcoming until I started as an intern at DE. It's been an absolute blast to meet and get to know so many players throughout the years, from TennoCon and Tenno VIP to live chats during hours of livestreams. Watching the community champion Quest to Conquer Cancer each year makes me so proud. The impact that your generosity has is always inspiring and heartwarming. The Warframe community is such an overwhelmingly positive force, and that is one of many reasons why this community feels so much like a family. 

For the Switch Tenno I’ve always ...

Read more
Forum Streamline Icon: https://streamlinehq.com

The script to refund Pathos Clamps to affected accounts for the following fixed issue has been completed! 

Quote

Fixed being unable to uninstall Incarnon Genesis and getting the “Something went wrong during Incarnon Genesis removal. Please try again.” error when attempting to do so. 

  • Also fixed players getting charged 5 Pathos Clamps for attempting to remove the Incarnon Genesis, even with the error pop-up. We will be running a script shortly to refund Pathos Clamps to affected players.   Script has completed! 
Read more
Forum Streamline Icon: https://streamlinehq.com

NSW The Seven Crimes of Kullervo: Hotfix #2

Click here for Known Issues List

Kullervo Fight Changes: 
The difficulty of the Kullervo fight has been adjusted to be more manageable for the Drifter Melee combatants. This was done in two ways: by adjusting some of his mechanics, and tweaking the amount of damage he receives from certain sources. 

Changes to Kullervo’s mechanics:

  • Decreased the frequency of ability casts and increased telegraph times slightly for several abilities so that they are easier to avoid. 
  • Increased the duration of the window of opportunity after ability casts in Phase 3.
  • Reduced the frequency of unparryable heavy attacks.
  • Increased the usage of melee attacks, but reduced the attack speed slightly to encourage more melee engagement.
  • Decreased melee attack damage slightly, and normalized some melee attack damage values. 
  • Slightly decreased Kullervo's health. 

Changes to Kullervo’s damage receival: 
In changi...

Read more

Thanks for the report @MuttOwar! Something is definitely up with the Challenge description, the team is taking a look at it. 

Edit: Weapons affected Braton variants, Ceramic Dagger, Dual Ichor, Felarx, Furax variants, Miter & Sibear.

Forum Streamline Icon: https://streamlinehq.com

NSW The Seven Crimes of Kullervo: Hotfix #1

Click here for Known Issues List

Changes:

  • Updated the Rauta’s SFX to make reloading transitions smoother. 
  • Updated SFX in the Recover the Paragrimm’s Tomes side objective (e.g., added SFX when finding the last Tome). 
  • Changed Akimbo Slip Shot icon color from yellow to purple. 
  • Updated the timing of Acrithis’ transmissions.
  • Removed the Rauta Shotgun from Conclave. 
    • It has not been balanced for Conclave modes. 

Fixes: 

  • Fixed public matchmaking not working for the time-limited Kullervo’s Hold node. 
    • The team is aware of lingering Matchmaking issues if the player has already loaded in the Cave. 
  • Fixed being unable to join Arbitration missions and getting the “Unable to join. The mission has expired” error message. 
  • Fixed becoming invisible when mounting Kaithe while Kullervo boss casts his Collective Curse ability. 
  • Fixed Rauta’s reload time being slo...
Read more
Forum Streamline Icon: https://streamlinehq.com

CLICK HERE TO SHARE FEEDBACK AND BUG REPORTS IN THE DEDICATED SUB-FORUMS

77b1a0663839e804bedd36ba71e0147a.png

Update 33.5: The Seven Crimes of Kullervo

The Seven Crimes of Kullervo are on display for all to see!
A new island has appeared just off the Duviri mainland, a prison to hold a guilt-ridden betrayer: Kullervo. Enter Kullervo’s Hold to uncover his crimes for yourself and be tested against this formidable opponent. 

Dive into Kullervo’s story by playing the new time-limited node that shares its name with the new Duviri island Kullervo’s Hold. Accessible via the Duviri region in the Star Chart, 5 Pathos Clamps is your entry price to a Lone Story version of the Sorrow Spiral destined to bring you head-on against Kullervo to punish him for his crimes against the Kingdom. 
Our 53rd Warframe, Kullervo has arrived! Dance in a flurry of blades and seize the power of treachery with his signature shotgun the Rauta.
The Undercroft’s power has grown with a brand new tile, and the Void has brought a familiar... Read more

Tenno,

Update 35.5 - The Seven Crimes of Kullervo arrives tomorrow. To help you prepare for the exchanging of blades surely to ensue, here are our anticipated build sizes on all platforms. Note that these may change slightly on launch: 

PC: 1.04 GB
XBX: 38.8 GB* (remaster) 
PS4: 1.32 GB
PS5: 2.84 GB
NSW: 736.1 MB

*For the Xbox download tomorrow, the large build size is from a classic remaster of miscellaneous elements in the game, which reduces the overall size for Warframe from over 70 GB down to just 38.8 GB once the Update has finished downloading! Note that you will need to redownload the entire game (38.8GB) before the remaster can occur. 

Prepare your platforms as you see fit and steel your resolve before stepping into Kullervo’s Hold tomorrow. You’ll need it.
 

Read more
Forum Streamline Icon: https://streamlinehq.com

The Team will be reviewing the self-stagger on the Hate’s Incarnon form - we want you to be able to get up close and personal without the consistent AOE knockdowns. 

We’ll review it alongside the feedback about the Soma’s Incarnon form!

Forum Streamline Icon: https://streamlinehq.com
2 hours ago, Sammonoske said:

Hate's AoE self-stagger should be removed. Without immunity, it isn't beneficial to use it as a melee and I might as well use my primary/secondary if I go ranged.

We'll be taking a look at this!

Forum Streamline Icon: https://streamlinehq.com

NSW The Duviri Paradox: Hotfix #13

Changes: 

  • Changed the Dual Toxocyst Incarnon Genesis’ Evolution IV description to be accurate to the intended requirements (this was always the case, the description simply did not reflect it): 
    • Old: “Kill 0/17 enemies without reloading.”
    • New: “Get 0/17 consecutive headshots.” 
      • Reloading never reset the challenge, so it was removed from description for inaccuracy. It does reset if you hit a body shot. 
  • Changed the descriptions of the following Decrees based on feedback from the changes in Hotfix 33.0.11. 
    • Venomous Touch:
      • Old: “Every third melee attack deals X% Toxin Damage.”
      • New: “Every third melee attack deals X% Toxin Damage with Status."
  • Critical Frost:
    • Old: “Critical Hits deal an extra hit with X% Cold Damage.”
    • New: “Critical Hits deal an extra hit with X% Cold Damage and Status.
      • With how d...
Read more
Forum Streamline Icon: https://streamlinehq.com

PSN The Duviri Paradox: Hotfix #13

PlayStation Specific Note: 

  • Added a new pop-up message to inform PS5 players that they are playing the PS4 version of the game: “You are currently playing the PlayStation®4 version of Warframe. Visit the PlayStation™ Store to download the PlayStation®5 version for an improved experience.”

Changes: 

  • Changed the Dual Toxocyst Incarnon Genesis’ Evolution IV description to be accurate to the intended requirements (this was always the case, the description simply did not reflect it): 
    • Old: “Kill 0/17 enemies without reloading.”
    • New: “Get 0/17 consecutive headshots.” 
      • Reloading never reset the challenge, so it was removed from description for inaccuracy. It does reset if you hit a body shot. 
  • Changed the descriptions of the following Decrees based on feedback from the changes in Hotfix 33.0.11. 
    • Venomous Touch:
      • Old: “Every third melee attack deals X% Toxin Da...
Read more
Forum Streamline Icon: https://streamlinehq.com

NSW The Duviri Paradox: Hotfix #11

Hello Tenno! Today’s Hotfix is the interim Cert build we announced last week in a PSA - meaning this hotfix will appear and download as an update. The total download size is ~630 MB due to the amount included in it. Below you’ll find a hearty amount of changes and fixes, as well as the details and start time for Nora’s Mix Vol. 4! 

Thank you for your patience as we worked to get this Hotfix live today. Stay tuned for a Devstream announcement later today to learn about what’s to come! 

NIGHTWAVE: NORA’S MIX VOL. 4  -  COMING TODAY AT 2 PM ET! 

It’s that time again, Dreamers! 
Like previous editions of Nightwave, there is duplicate protection for rewards you have already unlocked. Identical to Nora’s Mix Vol. 3, Tenno will be compensated with Nora’s Mix Vol. 4 Creds instead of the previous unlocked reward.

New & Returning Acts!
Alongside our returning Acts from Nora’s Mix Vol. 3, we have a new challenge for our crystal-focus...

Read more
Forum Streamline Icon: https://streamlinehq.com

The Duviri Paradox: Hotfix 33.0.9

We are deploying a quick turnaround Hotfix to fix a soft-lock that was occurring after a successful round of the Index! 

Fixes:

  • Fixed a script error that was causing the Index vote screen to soft lock players from their game at the end of a round.
    • We will be working on a Script that will refund the Credits players would have lost being forced to quit the game at the end of their mission in the Index. We will update this thread once we have more details. 
      • Update 7:15pm -  We have finished running a Script to refund any Credits that were lost due to the Index Mission screen soft lock! Any player who lost Credits due tot the soft lock within the Index prior to the Hotfix should now see them returned to their account. 
         
Read more
Forum Streamline Icon: https://streamlinehq.com

NSW The Duviri Paradox: Hotfix #9
 

We are deploying a quick turnaround Hotfix to fix a soft-lock that was occurring after a successful round of the Index! 

Fixes:

  • Fixed a script error that was causing the Index vote screen to soft lock players from their game at the end of a round.
    • We will be working on a Script that will refund the Credits players would have lost being forced to quit the game at the end of their mission in the Index. We will update this thread once we have more details. 
      • Update 7:15pm -  We have finished running a Script to refund any Credits that were lost due to the Index Mission screen soft lock! Any player who lost Credits due tot the soft lock within the Index prior to the Hotfix should now see them returned to their account. 
Read more
Forum Streamline Icon: https://streamlinehq.com

PSN The Duviri Paradox: Hotfix #9

We are deploying a quick turnaround Hotfix to fix a soft-lock that was occurring after a successful round of the Index! 

Fixes:

  • Fixed a script error that was causing the Index vote screen to soft lock players from their game at the end of a round.
    • We will be working on a Script that will refund the Credits players would have lost being forced to quit the game at the end of their mission in the Index. We will update this thread once we have more details. 
      • Update 7:15pm -  We have finished running a Script to refund any Credits that were lost due to the Index Mission screen soft lock! Any player who lost Credits due tot the soft lock within the Index prior to the Hotfix should now see them returned to their account. 
Read more
Forum Streamline Icon: https://streamlinehq.com

XBOX The Duviri Paradox: Hotfix #9

We are deploying a quick turnaround Hotfix to fix a soft-lock that was occurring after a successful round of the Index! 

Fixes:

  • Fixed a script error that was causing the Index vote screen to soft lock players from their game at the end of a round.
    • We will be working on a Script that will refund the Credits players would have lost being forced to quit the game at the end of their mission in the Index. We will update this thread once we have more details. 
      • Update 7:15pm -  We have finished running a Script to refund any Credits that were lost due to the Index Mission screen soft lock! Any player who lost Credits due tot the soft lock within the Index prior to the Hotfix should now see them returned to their account. 
Read more
Forum Streamline Icon: https://streamlinehq.com
28 minutes ago, DrinkingRock said:

image.png

It looks like the Index UI broke post-hotfix. Fails to pull up the normal screen and softlocks

We are working on a quick fix for this soft lock right now! Thanks for the report, hang tight. 

Read more
Forum Streamline Icon: https://streamlinehq.com

The Duviri Paradox: Hotfix 33.0.8

Changes:

  • Added icon to Profile dropdown while in Teshin’s Cave to indicate which of your loadout selections are unowned. d7d40ab6247b54f5e322fbf9eb7e3f1d.jpg
    • Previously these items would show their Rank at 0, which wasn’t very helpful since it gave the impression you owned the item. So we’ve replaced it with this icon as a more appropriate identifier!
  • Improved the Drifter to Warframe (and vice versa) Transference animation while in Teshin’s Cave to be more fluid. 
  • Made a couple slight adjustments to the VFX upgrades to the Shrine Assemble elements from earlier this week. 
  • Added a “Cancel” option to the “Your settings have been modified. Save changes?” popup. 
  • Selecting “Cancel” or hitting the ESC key will back you out of the popup to continue making setting adjustments if desired. Selecting “Don’t Save” still backs you out of the settings window entirely as it had before. 

Fixes:

  • Fixed several Host migration issues related t...
Read more
Forum Streamline Icon: https://streamlinehq.com

NSW The Duviri Paradox: Hotfix #7

Changes: 

  • Banshee’s Silence no longer stuns CC immune enemies (VIPs/bosses, Overguard, etc.). While they will no longer be stunned, enemies under its effects will still be stopped from casting their abilities. 
    • The main motivation was to fix Thrax Legatus enemies falling through the map and going invisible due to Silence - causing a progression halt in Spiral/Circuit Stages. It also brings Silence in line with other stun, stagger, knockdown, etc. abilities and how they are intended to be ignored when CC immunities are present. 
  • Made the following changes to the Shrine Assemble objective: 
    • Changed the VFX for the Shrine Assemble pieces to red so that they are easier to find.
    • Updated the orb that travels from player to Shrine after picking up pieces to make it much easier to see. It is now a big ball of red energy - much harder to miss now!
    • Made some optimizations to the Shrine Assemble...
Read more
Forum Streamline Icon: https://streamlinehq.com

NSW The Duviri Paradox: Hotfix #4

The Undercroft (Landscape and The Circuit) Defense Changes: 
The following changes have been made to address player feedback on the difficulty of Defense stages in the Undercroft. They are geared to alleviate the conditions that were causing the Defense Target to get destroyed extremely fast (notably in The Steel Path). 

  • The Defense Target’s level now scales between stages.
    • The Defense Target’s scaling occurs alongside enemy level scaling between stages up to level 50. After level 50, the scaling rate decreases overtime to maintain a level of challenge in The Circuit.  
  • Increased the Defense Target’s starting level in The Steel Path from 76 to 101. 
  • Increased the rate at which the Defense Target’s Shields recharge.
  • Reduced the damage that the Defense Target can take from Thrax units.
  • Defense rounds will now only start when someone enters the Defense Target’s radius. 
    • This addresses enemies...
Read more